025 – Synergies and Combos in Everdell with James Wilson By Marvin|2021-01-09T21:37:54+00:00July 7th, 2019|Categories: Game Design, Interview, Podcast|Tags: Combo, Everdell, Game Design, Interview, Podcast, Synergy| Read More 0
024 – Gambit and Designing RPGs for Kids with Chevas Balloun By Marvin|2021-01-09T21:38:38+00:00June 2nd, 2019|Categories: Game Design, Interview, Podcast|Tags: Interview, Maze, Podcast| Read More 3
023 – Resources and Restrictions By Marvin|2021-01-09T21:39:15+00:00May 16th, 2019|Categories: Game Design, Podcast|Tags: Arkham Horror, Artifact, Aventuria, Hearthstone, Magic, Pokemon, Resources, Restrictions| Read More 0
022 – The one thing you need to know as a Game Designer By Marvin|2021-01-09T21:39:54+00:00April 30th, 2019|Categories: Game Design, Interview, Podcast|Tags: Aeons End, Charterstone, Descent, Everdell, Gloomhaven, Hearthstone, Interview, Keyforge, Magic, Podcast, Pokemon, Shadowrun Crossfire, Spirit Island, Terraforming Mars| Read More 3
021 – Level up – Character Progression in Card Games By Marvin|2021-01-09T21:40:52+00:00April 12th, 2019|Categories: Game Design, Podcast|Tags: Arkham Horror, Gloomhaven, Magic, Pathfinder, Podcast, Shadowrun Crossfire, Slay the Spire, Warhammer Quest| Read More 3
020 – Designing Adventure Card Games with Mike Selinker By Marvin|2021-01-09T21:41:56+00:00April 2nd, 2019|Categories: Interview, Podcast|Tags: Apocrypha, Game Design, Interview, Pathfinder, Podcast| Read More 4
019 – Artificial Intelligence in Board Games – Part 2 By Marvin|2021-01-09T21:42:58+00:00March 26th, 2019|Categories: Game Design, Game Review, Podcast| Read More 0
018 – Artificial Intelligence in Board Games – Part 1 By Marvin|2021-01-09T21:43:26+00:00March 15th, 2019|Categories: Game Design, Podcast|Tags: Artificial Intelligence, Game Design, Game Mechanic, Podcast| Read More 1
017 – Ending Games using Fatigue & Exhaustion Mechanics By Marvin|2021-01-09T21:44:12+00:00March 3rd, 2019|Categories: Game Design, Podcast|Tags: Game Mechanic, Podcast| Read More 0
016 – Preparing for Playtesting and Scattershot Testing By Marvin|2021-01-09T21:44:37+00:00February 22nd, 2019|Categories: Game Design, Podcast|Tags: Playtesting, Podcast| Read More 0