In episode 16 of the Nerdlab, I am talking about how I approach an upcoming playtesting weekend.

In particular, I am talking about Scattershot Testing, a method I use to test as many different mechanics as possible in a single playtesting session:

Instead of hunting for the answers to the core problems of my game I want to focus on those small moments when the game is going great. Maybe that sounds counterintuitive in the first moment but instead of solving problems I want to replicate successes.

Topics I discussed in this episode:

  • Different phases of playtesting during game design
  • My goals and principles for playtesting

Important Links:

Nerdlab Website 
Nerdlab Facebook Page
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Nerdlab on Instagram

Music by Mathew Pablo