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In Episode 33 of the Nerdlab podcast, I had a great discussion with R. Eric Reuss about the design process of Spirit Island and asymmetric games in general.
In our discussion, we focussed on the following questions:
- How was the design process of Spirit Island?
 - What is asymmetry in board games?
 - What are the best asymmetric games?
 - What are the benefits of asymmetry in board games?
 - What are the costs of adding asymmetry to a game?
 - What aspects of a game can be asymmetrical?
 
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Sources:
Music by Mathew Pablo
											
				
									
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