011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games By Marvin|2021-01-09T21:47:37+00:00January 18th, 2019|Categories: Game Design, Podcast|Tags: Co-Op, Game Mechanic, Podcast| Read More 2
010 – Faction Design & Color Identity in Card Games By Marvin|2021-01-09T21:48:31+00:00January 11th, 2019|Categories: Game Design, Podcast|Tags: Artifact, Dragonfire, Eternal, Keyforge, LOTR LCG, Magic, Pathfinder, Podcast| Read More 4
009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept By Marvin|2021-01-09T21:48:59+00:00January 4th, 2019|Categories: Game Design, Game Review, Podcast|Tags: Game Mechanic, Keyforge, Podcast, Unique Deck Game| Read More 1
008 – Goal Setting for Game Developers By Marvin|2021-01-09T21:49:29+00:00December 28th, 2018|Categories: Game Design, Podcast|Tags: Goal Setting, Personal Development, Podcast| Read More 2
007 – Health Mechanics in Board and Card Games – Part 2 By Marvin|2021-01-09T21:50:07+00:00December 20th, 2018|Categories: Game Design, Podcast|Tags: Game Mechanic, Health, Podcast| Read More 0
006 – Health Mechanics in Board and Card Games – Part 1 By Marvin|2021-01-09T21:50:31+00:00December 13th, 2018|Categories: Game Design, Podcast|Tags: Health, Podcast| Read More 1
005 – Emergent Narrative & Storytelling in Board Games By Marvin|2021-01-09T21:51:09+00:00December 5th, 2018|Categories: Game Design, Podcast|Tags: Combat, Podcast, Story| Read More 2
004 – Building an Encounter System Part 3 By Marvin|2021-01-09T21:51:52+00:00November 28th, 2018|Categories: Game Design, Podcast|Tags: Combat, Encounter, Podcast| Read More 0
003 – Building an Encounter System Part 2 By Marvin|2021-01-09T21:52:23+00:00November 21st, 2018|Categories: Game Design, Podcast|Tags: Combat, Encounter, Podcast| Read More 0
002 – Building an Encounter System Part 1 By Marvin|2021-01-09T21:53:01+00:00November 14th, 2018|Categories: Game Design, Podcast|Tags: Combat, Encounter, Podcast| Read More 0