055 – Bloodrage – 11 Exceptional Design Choices and what we can learn from them By Marvin|2021-01-09T20:56:20+00:00April 14th, 2020|Categories: Game Design, Game Review, Podcast|Tags: Bloodrage, Drafting, Game Design, Review| Read More 0
054 – GWENT – 5 Exceptional Design Choices and what we can learn from them By Marvin|2021-01-09T20:56:57+00:00April 7th, 2020|Categories: Game Design, Game Review, Podcast|Tags: Digital Card Game, Game Design, GWENT, Podcast, Strategy Card Game| Read More 1
053 – Simultaneous Action Selection in Ambal Tournament with Bernardo Bittencourt By Marvin|2021-01-09T20:57:44+00:00March 30th, 2020|Categories: Game Design, Interview, Podcast|Tags: Action Selection, Game Design, Interview, Strategy Card Game| Read More 1
052 – Interaction in Board Games and Strategy Card Games By Marvin|2021-01-09T20:58:40+00:00March 24th, 2020|Categories: Game Design, Podcast|Tags: Game Design, Game Mechanic, Podcast| Read More 0
051 – Complexity in Strategy Card Games (CCGs, LCGs, TCGs, etc.) By Marvin|2021-01-09T20:59:40+00:00March 16th, 2020|Categories: Game Design, Podcast|Tags: CCG, Complexity, Game Design, LCG, Magic, Strategy Card Game, TCG| Read More 1
050 – Why you should join a Game Design Mastermind Group By Marvin|2021-01-09T21:01:12+00:00March 9th, 2020|Categories: Game Design, Podcast|Tags: Game Design, Mastermind, Podcast| Read More 0
049 – Setting Constraints and Designing within Strict Limitations – Interview with Ed Rodriguez – Designer of Animus By Marvin|2021-01-09T21:02:01+00:00March 2nd, 2020|Categories: Game Design, Interview, Podcast|Tags: Constraints, Game Design, Interview, Podcast, Strategy Card Game| Read More 1
048 – Legends of Runeterra – 10 Exceptional Design Choices and what we can learn from them By Marvin|2021-01-09T21:02:40+00:00February 24th, 2020|Categories: Game Design, Game Review, Podcast|Tags: CCG, Digital Card Game, Game Design, Legends of Runeterra, LoR, Podcast, Review| Read More 1
047 – 15 Ways to Reduce Analysis Paralysis during Game Design By Marvin|2021-01-09T21:03:37+00:00February 17th, 2020|Categories: Game Design, Podcast|Tags: Analysis Paralysis, Game Design, Podcast| Read More 0
046 – A Walkthrough of Jamey Stegmaier’s proven Game Design Process By Marvin|2021-01-09T21:04:59+00:00February 10th, 2020|Categories: Game Design, Interview, Podcast|Tags: Game Design, Interview, Kickstarter, Marketing, Playtesting, Publishing| Read More 0