2 Players
10-15 Minutes
8+

WELCOME TO AGENT AVENUE
where two undercover spies, unaware of each other, notice espionage signs next door.
Driven to discover the truth, they recruit locals—from the friendly neighbor to street corner ruffians—turning every interaction into a strategic mind game.
It blends set collection and bluffing with a clever „I split, you choose“ mechanism, in a vibrant anthropomorphic suburban world where everyone has a secret.
Game Design: Laura and Christian Kudahl
Art & Graphic Design: Fanny Pastor-Berlie, Maximilian Gotthold

There is something foul in the neighbourhood
Driven to discover the truth, they recruit locals—from the friendly neighbor to street corner ruffians—turning every interaction into a strategic mind game.
It blends set collection and bluffing with a clever „I split, you choose“ mechanism, in a vibrant anthropomorphic suburban world where everyone has a secret.
HOW TO PLAY & RULES

COMPONENTS
- 38 Agent Cards
- 15 Black Market Cards
- 1 Double-sided Board
- 2 Player Aid Cards
- 2 Meeples
- 1 Rulebook
REVIEWS
EXPANSION: DIVISION M
Division M has arrived in the neighborhood!
This exciting expansion introduces an all-new agent type: the mice Division M. These cunning operatives create a danger zone around your home space, adding fresh layers of strategy, tension, and excitement to every game of Agent Avenue.
In addition, the expansion brings 15 brand-new Black Market cards. Each card introduces unique twists, powerful abilities, and unpredictable opportunities that can dramatically shift the course of the game. Perfect for players who love strategic surprises and bold new tactics.
Agent Avenue Base Game is required to play this expansion.


EXPANSION: FOUR SEASONS
Seasons have arrived in Agent Avenue!
Enjoy brand new ways to play Agent Avenue and experience all Four Seasons. The 4 new maps of spring, summer, fall, and winter introduce new special spaces with tactical effects to spice up the game. Also included are 2 new Agent cards and 8 unique Black Market cards, offering even more exciting paths to victory.
Agent Avenue Base Game is required to play this expansion.

YOUR NEXT GIG IS OUT OF THIS WORLD
Nobody knows exactly when live music became the galaxy’s greatest obsession. But one thing is certain: no species embraces it more than the Greys.
There’s just one tiny problem.
The Greys are terrible at making music.
They can’t keep a rhythm, they can’t write a melody, and somehow, they always clap on the wrong beat. Ironically, they know great music when they hear it.
Since the Greys are also the most numerous species in the galaxy, they accidentally turned live music into the biggest industry in the whole galaxy.
Wherever a band performs, Greys will show up. A dusty truck stop on the Outer Rim. A tiny dive bar carved into an asteroid. A sold-out mega arena on the edge of a black hole. It doesn’t matter. If someone is playing live, they’ll be there. Entire planets have built venues hoping to lure the next big act and fill the seats with Greys.
Every band dreams of the same thing: To win the hearts of the Greys.
Because once the Greys fall in love with your music…
…the whole galaxy will know your name.
WELCOME TO THE BEAT!
THE BEAT doesn’t go easy on you. Your first few gigs will be messy. Missed cues, bad timing, songs that fall apart before the finale. But every playthrough sharpens your band. Eventually you’ll read each other before a card even hits the table. And that feeling of becoming a truly great band. That’s what THE BEAT is all about.


