060 – Set Collection in Board Games By Marvin|2021-01-09T20:51:58+00:00May 22nd, 2020|Categories: Game Design, Podcast|Tags: Game Design, Game Mechanic, Podcast| Read More 0
057 – Keyword Counters and their benefits in Magics new Set Ikoria By Marvin|2021-01-09T20:54:53+00:00April 28th, 2020|Categories: Game Design, Game Review, Podcast|Tags: Game Design, Game Mechanic, Magic| Read More 0
056 – How to Design Quest Cards Players won’t forget By Marvin|2021-01-09T20:55:41+00:00April 21st, 2020|Categories: Game Design, Podcast|Tags: Digital Card Game, Game Design, Game Mechanic, Podcast, Quest, Strategy Card Game| Read More 0
052 – Interaction in Board Games and Strategy Card Games By Marvin|2021-01-09T20:58:40+00:00March 24th, 2020|Categories: Game Design, Podcast|Tags: Game Design, Game Mechanic, Podcast| Read More 0
040 – The Role of Keywords in Strategy Card Games like TCGs, CCGs, and LCGs By Marvin|2021-01-09T21:10:08+00:00December 27th, 2019|Categories: Game Design, Podcast|Tags: Game Design, Game Mechanic, Hearthstone, Magic, Podcast, Strategy Card Game, Trading Card Game| Read More 1
029 – Card Drafting Mechanic – Part 2 By Marvin|2021-01-09T21:36:02+00:00September 23rd, 2019|Categories: Game Design, Podcast|Tags: Drafting, Game Design, Game Mechanic, Podcast| Read More 3
018 – Artificial Intelligence in Board Games – Part 1 By Marvin|2021-01-09T21:43:26+00:00March 15th, 2019|Categories: Game Design, Podcast|Tags: Artificial Intelligence, Game Design, Game Mechanic, Podcast| Read More 1
017 – Ending Games using Fatigue & Exhaustion Mechanics By Marvin|2021-01-09T21:44:12+00:00March 3rd, 2019|Categories: Game Design, Podcast|Tags: Game Mechanic, Podcast| Read More 0
015 – Aeons End & The Early Design Phase with Kevin Riley By Marvin|2021-01-09T21:45:02+00:00February 14th, 2019|Categories: Game Design, Interview, Podcast|Tags: Aeons End, Co-Op, Game Design, Game Mechanic, Podcast, Turn Order| Read More 0
013 – Turn Order and Initiative in Cooperative Card and Board Games By Marvin|2021-01-09T21:46:19+00:00February 1st, 2019|Categories: Game Design, Podcast|Tags: Co-Op, Game Mechanic, Podcast, Turn Order| Read More 0